Low Poly Village 

For a Videogame

This 3D landscape is created in a low-poly art style and was designed for a Unity-based video game. It's a 3D model of a mountain village, with a river and snow. The water is achieved through a real-time shader, and I've also baked an ambient occlusion map to enhance the details.

Interact in Sketchfab  

 


Unity implementation 

Visor is a video game designed for deaf children, with a focus on performance on public school computers. Its implementation wouldn't have been possible without the collaboration of Jose Palacio and  Laura cardenas.

Saving the Village from Curse

In 'Visor,' you play as a child from a mountain village that has fallen victim to a curse, turning everyone into zombies. Your mission is to collect crystals and harness the magic of the 'Sayri' temples in an attempt to save your village from this dreadful affliction.  

Mini Games Desing

The goal was to maintain a pre-colonial Latin American aesthetic, and the temples and patterns for mini-games faithfully uphold that identity.  

Inside Ancient Temple 

The ancient temples represent a trial that, if completed, would heal the villagers

 Gamapley Animations

Sayri has the ability to collect objects, freeze their enemies, and move freely throughout the map to discover and activate the temples.   

"Sayri" Character Creation Process  

2D Reference

This concept art was created by Laura and includes curly hair style, explorer clothing with an accessory belt, and a magical staff.  

 Modeling Process

Sayri has the ability to collect objects, freeze their enemies, and move freely throughout the map to discover and activate the temples.   

 Rig and animation

The rigging process should be compatible to retarget animations based on motion capture.  

Animation tree in Unity

Part of my job involves implementing these animations in Unity, and creating the necessary logic to make them work with user inputs.