Unity implementation
Visor is a video game designed for deaf children, with a focus on performance on public school computers. Its implementation wouldn't have been possible without the collaboration of Jose Palacio and Laura cardenas.

Saving the Village from Curse
In 'Visor,' you play as a child from a mountain village that has fallen victim to a curse, turning everyone into zombies. Your mission is to collect crystals and harness the magic of the 'Sayri' temples in an attempt to save your village from this dreadful affliction.

Mini Games Desing
The goal was to maintain a pre-colonial Latin American aesthetic, and the temples and patterns for mini-games faithfully uphold that identity.

Inside Ancient Temple
The ancient temples represent a trial that, if completed, would heal the villagers

Gamapley Animations
Sayri has the ability to collect objects, freeze their enemies, and move freely throughout the map to discover and activate the temples.
"Sayri" Character Creation Process

2D Reference
This concept art was created by Laura and includes curly hair style, explorer clothing with an accessory belt, and a magical staff.

Modeling Process
Sayri has the ability to collect objects, freeze their enemies, and move freely throughout the map to discover and activate the temples.

Rig and animation
The rigging process should be compatible to retarget animations based on motion capture.

Animation tree in Unity
Part of my job involves implementing these animations in Unity, and creating the necessary logic to make them work with user inputs.