ENVIRONMENT MUSHROOMS 


"I'm delighted to present a magic mushroom illuminated with enchanting effects, crafted using Blender #evve. All materials have been meticulously optimized with #PBRtexture. My ultimate goal is to produce captivating short films featuring this artistic style." 



Hand-Painted PBR Textures 


My interest in video games let me to understand how complex details can be simulated through the Physically Based Rendering (PBR) technique, allowing me to add details without sacrificing performance, which is crucial for mobile development paradigms, including AR and VR.

Color Map - Hand Painted  

Hand-painted textures using the PBR color technique. This method allows me to easily create the additional textures needed to enhance detail with the assistance of lighting.

Normal Map - Depth Details

The normal map, generated from the painted texture, adds details without the need for increased mesh complexity.

Ambient Occlusion Map  


Specular Reflections Map