Hand-Painted PBR Textures
My interest in video games let me to understand how complex details can be simulated through the Physically Based Rendering (PBR) technique, allowing me to add details without sacrificing performance, which is crucial for mobile development paradigms, including AR and VR.

Color Map - Hand Painted
Hand-painted textures using the PBR color technique. This method allows me to easily create the additional textures needed to enhance detail with the assistance of lighting.

Normal Map - Depth Details
The normal map, generated from the painted texture, adds details without the need for increased mesh complexity.

Ambient Occlusion Map
